These large maps (40 x 60 cm) use the principle of Squad
Leader and can be combined to create multiple terrains.
Colors are always warm, even though a few players got bored
over time with this yellowish land that spread everywhere.
All maps are hand drawn, with a luxury of details. The grid
is made of large hexes (2 cm wide) and hand drawn as well,
which leads to a few irregularities when assembling several
maps. You can argue that this is the very reason why we love
are the key success factor of the series: they look
gorgeous, colorful (due to excellent designers like Gary
Chalk or Peter Dennis) and are all different. The system of
decreasing values was a true innovation back in 1982. It was
then imitated but never surpassed in my honest opinion. The
texts below are a translation of the excellent review from Patrick Giacomini
that was published in Casus Belli N°23
Sir Conrad, a brave knight (or a baron) looks superb and is
ready to fight.
Flip the counter that occupies 2 hexes. This side shows the
horse alone. Sir Conrad had to leave for a bio break.
He is a victim of his own passion and gets wounded (note the
broken lance and the teared garments).
Lucky (crossbow) strike: his horse is killed. Reverse the
counter and use the other dismounted knight counter next to
Sir Conrad has left his horse and rushes against the enemy.
Unfortunately, a violent strike leave him stunned. His armor
prevented him from being more badly injured.
Bad luck this time: He is wounded.
End of the story: His heirs will inherit a superb castle.