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Below I give you my tips and tricks to easily make (*) counters for Cry Havoc if like me you don't have drawing skills.
(*) : Note however that easily is not synonymous with quickly!
 

Choosing your subject

This is a crucial step. After choosing your theme, try to find an illustration (drawing, photo, etc.) representing your character. The Osprey booklets immediately come to mind, but there are also excellent sources in illustrated historical albums for children or more simply by typing a few keywords in Google and then checking in the Image section. I typically use Pinterest and store potential characters by periods. 

> Drawings are preferable to photos because they are easier to reproduce. And paradoxically, B&W line drawings are easier to reproduce than color illustrations.
>  Remember that your character will ultimately have to be in the center of a small counter measuring 1.8 cm on each side. A superb illustration of a rider seen from the side is therefore not the most suitable. Prefer riders seen from the front or back (or at a slight angle) and in which the distinctive elements (shield, weapon, helmet) stand out well. Slender characters will not render well either once scaled, so prefer plump characters "à la Angus McBride", or even seen with a slight dive that compresses them. Gary Chalk understood this well when he made the first Cry Havoc counter sheets. Peter Dennis for Siege remained more conventional and the result is less convincing, even coming from Peter! >  Tips: The difficulty of drawing is to obtain a dynamic pose and correct proportions. The dressing is however quite easy with good documentation. So do not hesitate to convert an Aztec into a Varangian guard if you want with the method below. In the long run, I realized that the best sources are characters from Antiquity, or in any case as undressed as possible, because it is easy to dress them again afterwards.

Drawing the character

Dessin de personnage  No more hand drawing with tracing paper! That's how I did all the characters until Oppidum, but this was really fastidious. You can check the pictures of the process in the related French page which has been up for a much longer time than this newly created page in 2024.
> I draw with the mouse directly in Photoshop, from the chosen illustration.
> Then I retouch the line in Photoshop. Drawing with the mouse is not very precise, but it is still better than the drawing tablet: I invested in a tablet, tried it for one day and quickly returned the tablet to its supplier because it is really too difficult to use!  

Standardization

Over time, I have standardized a number of processes to ensure a consistent result from one character to another:  
Paramètres d'ombre  >  Drawing size: I adjust the illustration to get a character between 1500 (pedestrian) and 2000 (rider) pixel-high at 300 DPI. It's big, but it allows to get a lot of details.
> Digital pencil size: I use a 3-pixel pencil for the main lines, and 2px for details or fine lines (like hair).
> Shadow color: I create a layer with 50% opacity and use a color with the hexadecimal code 3e3e3e.

Coloriser les personnages

Layers > You will need to create a layer per color, which will allow you to vary the colors later when you make variations of the same character. In the attached example, there are 14 different colors (tunic, chainmail, tunic belt, flesh, lips, throat or hair). Another layer is used to mark the shadows. The shadow on the ground is another layer. The shield and pilum are imported from other files and are the subject of separate layers.
> Tip: Except for the layer with the illustration path and those of accessories imported from other files, choose the Multiply mode for all the color layers.
> Tip: For the shadow, set the opacity to 50% so that the colors show through. Use a brush with soft edges of 20 px in diameter.
> Tip: Mark the overexposed areas (the opposite of the shadow) on each color layer with a 20px diameter soft-edged eraser with an opacity of 20%.
> Tip: Do not colorize accessories (weapons, shields, etc.) directly in the character file. Instead, create them in a separate file and then import them. This will make it easier to vary the colors or patterns of a shield to use it with multiple characters.
> Tip: Avoid white, black and gray for your basic characters, because you will not be able to make variations later. For example, always create your bay horses, and then play on the contrast to obtain black, white or gray coats.

Creating variations

Variants

> To get variants of your character, change the colors of the horses' coat and saddle, change the head and weapons. You can play on the presence or absence of a coat.
> To create the Wounded pose, damage the shield and weapon, add a few arrows, tear the clothes, make the blood spurt and modify the head and arms.
> You now need to find illustrations of knocked out and dead characters to finish an infantryman, and illustrations of a horse without a rider and dead for the riders...

In total, count between 4 to 5 hours of work per character and per pose (knowing that the wounded chaarcters are made much more quickly). So let's say 12 to 15 hours for an infantryman and double for a rider. This may seem very long, especially when you can generate a character in 10 minutes by scanning and cleaning an existing illustration, but you won't have all the poses and all your patching will be highly visible because there was only one Angus McBride and you don't have (just like me) his talent!

Prepare the counter sheet

> Once your characters are ready in the different poses, flatten the Photoshop file, reduce the height to 400px for the characters on foot and 600px for the riders. Convert the color mode to CMYK and save in EPS format.
> All you have to do is install the characters on the attached template (A4 format. We have also included the typical font of the series games for Windows).
> Add the names and values ​​of movement and combat. Here is a beautiful board of pawns that is ready to go to print.
> You will need 2 types of output for the file:
- a GIF at 72 DPI for Vassal,
- an EPS in 300 DPI for printing.

And there you have it, it's done! It's not very difficult since I can do it, but it is very long. The quality and satisfaction of a job well done are at this price.